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MATERIAL SAMPLER
SCAD: TECH 311 | DIGITAL MAT AND TEXTURES
COMPLETED FALL 2020
PROJECT BRIEF
Explore texture design in a 2D/3D software integration, learn about creating believable textures from self-taken photography, designing seamless materials in Photoshop, and implementing a PBR Texture workflow using Arnold displacement.
Reference and texture photos were taken by me at home and at a grocery store.
Texture maps made seamless. Basecolor, Roughness, Normal, and Displacement maps exported through Photoshop.
RENDERED RESULTS
SPHERE AND CUBE
TEASET (MODELED BY ME)
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