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MATERIAL SAMPLER

SCAD: TECH 311 | DIGITAL MAT AND TEXTURES

COMPLETED FALL 2020

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PROJECT BRIEF

Explore texture design in a 2D/3D software integration, learn about creating believable textures from self-taken photography, designing seamless materials in Photoshop, and implementing a PBR Texture workflow using Arnold displacement.

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Reference and texture photos were taken by me at home and at a grocery store.

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Texture maps made seamless. Basecolor, Roughness, Normal, and Displacement maps exported through Photoshop.

RENDERED RESULTS

SPHERE AND CUBE

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TEASET (MODELED BY ME)

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